Thaddeus P. Crook

Description:

THADDEUS P CROOK CR 1/2

Male Human (Varisian) Wizard 1
LG Medium Humanoid (Human)
Init +3; Senses Perception +3


DEFENSE

AC 11, touch 11, flat-footed 10   (+1 Dex)
hp 8 (1d6+2)
Fort +2, Ref +3, Will +4
Resist fire 5

OFFENSE

Spd 20 ft.
Melee Unarmed Strike +0 (1d3/20/x2)
Wizard Spells Known (CL 1, +0 melee touch, +1 ranged touch):
1 (2/day) Magic Missile, Shield (DC 14), Burning Hands (DC 15)
0 (at will) Disrupt Undead, Open/Close (DC 13), Detect Magic

STATISTICS

Str 10, Dex 12, Con 14, Int 17, Wis 14, Cha 11
Base Atk +0; CMB +0; CMD 11
Feats Lightning Reflexes, Scribe Scroll, Spell Focus: Evocation, Wizard Weapon Proficiencies
Traits Chance Savior, Magical Lineage: Magic Missile
Skills Acrobatics -2, Bluff +1, Climb -3, Escape Artist -1, Fly -2, Linguistics +7, Perception +3, Ride -2, Sense Motive +3, Spellcraft +7, Stealth -2, Swim -3
Languages Aklo, Celestial, Common, Elven, Tengu, Varisian
SQ 1 additional Spell in Spellbook, Abjuration, Bonded Object: Ring (1/day) (Sp), Earplugs, Enchantment, Illusion, Protective Ward (6/day) (Su), Resistance 5: Fire (Ex)
Other Gear Backpack (8 @ 23 lbs), Bag, Waterproof (2 @ 8 lbs), Bedroll, Candle (4), Case, map or scroll (13 @ 0 lbs), Chalk, 1 piece (2), Charcoal Stick (3), Earplugs, Eyeglasses, Eyeglasses, Ink (1 oz. vial, black), Inkpen, Lantern, hooded waterproof, Pantograph, Paper (sheet) (6), Pouch, belt (2 @ 0.5 lbs), Pouch, belt (5 @ 1.22 lbs), Rations, trail (per day) (2), Ring, Sack (empty), Soap, Bar (50 uses), Spade or shovel, Spellbook, wizard’s (blank), Sunrod (2), Waterskin, Whistle, Signal

SPECIAL ABILITIES

+1 Spells in Spellbook Add one spell from the wizard spell list to the wizard’s spellbook. This spell must be at least one level below the highest spell level he can cast.
Abjuration The abjurer uses magic against itself, and masters the art of defensive and warding magics.
Bonded Object: Ring (1/day) (Sp) DC 20 & spell level to cast spells without the bonded object. Once per day, you can cast any spell in your spellbook for free.
Chance Savior Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar’s life and did so. His gratitude was effusive, and he promised that he would never forget y
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Earplugs additional +2 save vs. hearing effects, -5 hearing-based Perception.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Magical Lineage: Magic Missile A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Protective Ward (6/day) (Su) Create 10’ radius field granting allies additional +1 (+1/5 levels) AC bonus.
Resistance 5: Fire (Ex) You gain Fire Resistance 5.
Spell Focus: Evocation Spells from one school of magic have additional +1 to their save DC.

Bio:

Thaddeus P. Crook

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